I first took the challenge in 2007 and the great internet Guru Ed Dale who is an internet marketing genius and who is brilliant at teaching everything in very easy to understand plain English (no Geek jargon to scare you away) heads up the training with his great team.
The Challenge will show you how to pick a niche market you are interested in build your own website, populate it with great unique content which Google will love. The Challenge then goes onto to show you how to get your site to the top of the Google rankings using some great tools available on the web and then crucially how to monetise your site to make your first $1 (or £1) and all the training is completely free.
Once you have a site and started making money then its up to you how much you push it to make it a success, you get out what you put in.
Don’t forget the training is all FREE and I have taken this course many times over the years these guys are the real deal. Why free training because they are genuine guys who really want to give something back and help everyone to start their own online business.
So get started and I will see you in there as I will be joining the course because internet marketing changes so quickly you are always learning and adapting.
Remember Me is an awesome linear story set in Neo-Paris in the future where memories have been commoditised and can be shared with everyone. You play Nilin a memory hunter whose hunting her own memories as she’s been `wiped`.
The game starts out with an advertisement for a Sensen, this is the tool that lets people remember every single event in your past and that of others who are willing to share theirs. You wake up in this horribly white and medicinally clean setting that gives it an uneasy vibe already. Your first task; Escape. The general game has a look & feel of the most recent Deus Ex with Total Recall thrown in especially given the memory angle. So the population of Neo-Paris has become addicted to their Sensens – understandable I think, depressives will wallow and replay the events that put them there and those who are truly happy may become obsessed with chasing previous feelings.
So in this 2084 future you have to find out who you truly are. Once you finish your fist task there is a news flash talking of your epic departure but seeing as you and your character are both being reintroduced to this world its unsettling to see this news flash describe you as a terrorist. Just who is Nilin? Who are you?
In terms of gameplay Remember Me is a mixed bag that comes out surprisingly enjoyable. In terms of fighting you’ll have to deal with hand-to-hand for the entirety of the game which is refreshing given the industry’s simple and easy power-fantasy fascination with guns. Nilin is incredibly acrobatic with her fighting style (imagine maybe Batman’s Arkham Series). Also as you fight an awesome soundtrack kicks in which you may not notice at first but is quite catchy – I was trying to get in fights just to hear the song by the end.
As your memory comes back so does your fighting abilities which ties in nicely to gameplay & story. This takes shape in Nilin remembering different combo lay outs and some fantastic special maneuvers. One really fun part of the combos Nilin remembers is that you’ll only ever remember 4 (which is sucky at first) however what makes them to the core awesome is that they are customisable. This means that the combo set maybe XXX or XYYXYY but Nilin has `Pressens`, Pressens are different punches/kicks meaning that any combo you remember you can then choreograph which is incredibly refreshing and lets you change up gameplay to how you want it. Remember however that at times it is very hard to pull off the longer combos which does create a level of frustration as you desperately try to land that last punch only to be hit off balance at the last second.
Pressens allow you to choreograph a combo but there’s a little more to it than that. Pressens can take on 4 different types – Damage, Regen, Cooldown & Linked. Damage Pressens allow for heavier damage to foes, Regen Pressens allow for you to regain health that may be lost in combat (maybe not sensible but makes the game compact and forces you to change fighting to what you need), Cooldown Pressens reduce the cooldown time of Nilins specials moves (though even when at 0 you need `Focus` to execute these moves), and finally Link Pressens are merely a multiplier for the previous move so if the previous Pressen was a damage one then it does double damage, if a regen you get double health back etc. Pressens are unlocked by buying them with PMP (procedural mastering points) which you gain from fighting. You’ll need to unlock Pressens if you want to have several combos as a Pressen can only be used in one combo at a time.
As you run & climb around Neo-Paris you’ll find patches for either Health, or Focus or even that just add some extra information about the world around you. What is cool about these patches is that tiny screens pop up around the world with a picture of where the patch is located and you have to find it based solely on that.
One thing that was slightly annoying however about exploring what little there was to explore (the game is very linear) is that the camera handling is quite old school, so its not always 3rd person, you may round a corner and now you have to deal with an aerial camera, its a minor thing but personally its abit annoying.
Since Remember Me is based heavily around memories, your own and that of others, they added a very cool mechanic that is employed via story and not choice but that is the `Memory Remix`. This is where you go into an enemies mind, watch how they remember a scene then rewind through it altering data to make them think something else happened due to the changes you’ve made – As cool as this mechanic is, it does result in some tragic consequences made all the worse by the fact you HAVE to do it to progress the story, but if you can feel that then it shows some powerful story telling at play, so take with one hand and give with another.
Talking about the writing however, in places it does seem strange. There is admittedly good voice acting as you can feel the exasperation that is displayed in Nilin as she desperately tries to recover `herself` but still some bits seem odd and probably should have been changed for instance you are displayed as a terrorist by the news and those you fight, however they call you Errorists which just felt a little sloppy in terms of writing.
In cutscenes Nilin reflects on what has happened in her mission and deals with the consequences of how that makes her feel. These cutscenes are set in this weird mindscape where there are disjointed blocks that float up to support her feet. It is a great layout and one that had me clamouring to just be able to walk around in it for a minute. To give an example of how it feels imagine being in Assassins Creed Animus but the floor moves like it would in Bastion.
Overall Remember Me despite its limitations is a fantastic game and one I definitely recommend playing. There are several quite philosophical things I took away from it as well. As the game revolves around memory and you have the ability to change minor things and major things in those memories – Did things happen the way you remember them?
If you had your entire memory wiped away but gained it back would you arrive at the same conclusions you did before or would you look back at yourself in distust with how you acted?
However at its heart I think Remember Me is about remembering what is important which is family, friends and that things should be remembered and not forgotten even in the most painful of thoughts.
On the first day of E3 as well as the explosive fallout from this latest console war EA & Ubisoft had their own talks which covered some of the games to come in the next year that neither Xbox nor Sony got around to, so here’s a look at what may have been missed:
EA: EA started out with what seemed a very serious almost over the top teaser to what looked like it may have been the next Battlefield only to have the wool pulled from our eyes to reveal it was actually Plants Vs Zombies: Garden Warfare, a 4 player co-op 3rd person wave survival game. Players get to play as several different plants all that have their own specialisation e.g. the Peashooter – essentially your average grunt, the Cactus – the PVZ version of a sniper and so on.
EA then moved onto Titanfall – See my previous post for more info on this game.
In incredibly large news that had the entire audience clamouring for more was the unfairly short teaser for the next Battlefront game, something I am looking forward to seeing as I’ve never played the previous versions despite how popular they are. This next BF game will be coming probably 2015 or AT BEST late 2014 and is being made by DICE so hopefully we’ll be able to have fully destructible Deathstars and the like.
The next Need for Speed game was announced and is called Rivals, something interesting about this new NFS game is the `All Drive` multiplayer, it sounds like an open world full of players where games happen by chance and collision. One awesome thing about the talk was that Aaron Paul came out to talk briefly about the NFS movie soon to be out.
In truly awesome news Dragon Age: Inquisition was shown off and it looks truly awesome, a vast open world which is supposedly much larger than the previous iterations of DA.
EA sports then came out afterward to run off their list of yearly releases, NBA, NFL, FIFA (for which Drake was brought out for no apparent reason ) and also UFC which was initially announced by the hype man Bruce Buffer which I thought was actually a cool funny gag to use, however the talk did get weird as 2 champions were brought out for no reason, just like Drake, and Dana White got weirdly `Macho`. However in terms of the game one feature did sound cool, it’s called MMAI which essentially means on the fly change in tactics from enemy AI as if they had a real Corner Man telling them what to stop you from doing, hopefully this’ll make for some more fun & challenging fights.
EA then showed off Battlefield 4 and their Commander Mode – a top down view for mobile devices to help out in multiplayer matches. The demo they did was much better than the one at Xbox mainly due to the fact they actually had 64 people demoing the game. It looked incredibly dynamic in terms of game play as they were able to take out a pillar underground and the tank on the street fell through, so hopefully maps are full of these little awesome traps.
Rounding off the EA talk they announced Mirrors Edge 2, in the short piece they showed off you could see the same wonderful minimal style in terms of colour that makes the game stick out so much. The only annoying thing was the last screen image “Coming….. When it’s ready”. I felt a little annoyed here as even though it’ll probably be late 2014 or at worst 2015 I’d still want a date to look forward to, but then maybe this is just to hopefully avoid push-backs.
In order: Battlefield 4, Battlefront (believe me there wasn’t much in that teaser), Dragon Age: Inquisition, Mirrors Edge 2
Ubisoft: Ubisoft started out their talk with Rocksmith being demonstrated by Alice In Chains, a cool feature is that the game band reacts to you. The tag line that was repeated was “The fastest way to learn guitar”. It was a fairly impressive display if quite over the top, but then again this is E3 and Over the Top is all part and parcel.
Aisha Tyler was hosting the talk and I’d be lying if I said I didn’t want H. Jon Benjamin to come out shouting “lana, Lana! LANA!”, unfortunately this didn’t happen.
Anyway they then moved onto Splinter Cell Blacklist, however not much was actually said about it, I feel Ubisoft put it in just to remind people that it’s coming soon.
However they then moved onto Rayman Legends, it has the same classic look & feel to it, now with daily challenges and some competitive fun such as racing against `ghosts` of your friends or playing football.
Then came a game I’d heard nothing about but looked amazing which was Might Quest for Epic Loot, essentially you get to build a castle and fill it with mobs and such before choosing a hero, then you get to rob friends & strangers alike (and vice versa). So you’re objective is obviously to steal peoples loot whilst defending your own. It wasn’t very clear if you could then use said loot to improve your castle or gear for next time you go looting. Either way it looks an awesome game and a must buy.
Then Ubisoft quickly reminded the audience of the hopefully soon to come South Park the Stick of Truth via a little clip of a move called the Nagasaki Fart… yea on odd one but classic South Park humour.
Ubisoft then moved onto an interesting new game with a new take on the 4 player heavy co-op games (i.e. payday, Left for Dead) called The Crew. You play as one in a four player car heist crew. It has fully customisable cars in an Online persistent world, you can compete against other crews, work as a team or work singularly. Each style of car has specific types of goals and challenges for you to complete.
Next up on stage was Watch Dogs & Assassins Creed 4 – See my previous article for the read up on the live demo at the Sony conference.
In awesome news the team behind Trials are releasing 2 new games called Trails Fusion and Frontier for Next Gen & Mobile, respectively. In the short show of gameplay the player got points for tricks which may point to a new game type where you trick as much instead of just flips or racing. Both versions are meant to work & compliment each other.
To round off the Ubisoft conference they showed off a new Open world online RPG which is based on the idea of our fragile & delicate systems that the world currently runs on and what would happen if a new dangerous pathogen broke out and the modern world collapsed. It’s called The Division and is a Tom Clancy game, truly looks amazing and a must buy.
In order: The Might Quest for Epic Loot, The Crew, The Division, Trials Fusion.
So that wraps up all of day one pretty much. In the next week or so I’ll be doing some more pieces in depth on some of the games, grouping maybe 3 or so into one article.
Thanks so much for reading and I hope you enjoyed this E3.
For the sake of its young star it’s a great pity that M. Night Shyamalan’s After Earth is not a lot better. Somehow the parts of this film are superior to the sum.
Jaden Smith is likeable and convincing as Kitai Raige, a teenager shipwrecked on an inhospitable Earth with his injured father. The young character has the awesome task of trekking alone 100 kilometres through a redwood forest to activate an emergency beacon. Jaden Smith has the equally impressive job of being the sole actor on screen for much of the picture. After Earth is certainly a performance for him to be proud of.
It goes without saying that Jaden’s father Will Smith knows his way around a cinema screen. His character, the stoical Cypher Raige is intriguingly unlike his usual roles. Sophie Okonedo and Zoe Kravitz complete the main cast as mother and daughter Raige.
The After Earth plot idea came from Will Smith and feels like a gift to his son. It is a coming of age story about a young man who finds his inner strength with the support of his father. It also follows a classic hero on a journey improves himself story arc.
This is all very well, but After Earth simply fails to engage the senses.
There are some clever visual design features, including the architecture of Kitai’s home and the organic feel of the spaceship interiors.
Unfortunately the CGI animals are not convincing. The big cats in particular are a let down so soon after Richard Parker the tiger in Life of Pi. As the setting is a forest, the plant and wildlife cinematography should be magnificent, but sadly it isn’t. To my eye this is After Earth’s big failing.
The Earth is a major character in this movie and she simply isn’t given the chance to shine.
It strikes me that After Earth had the potential to be a Buddhist version of Life of Pi. Both are stories about teenagers on a journey alone in the wilds. The newer film is punctuated with a feel the present motif, just as Life of Pi has a lot of God in it.
If you’re anything like me, you spent 2 hours of your life plastered to a screen listening intently to a keynote speech, trying to make sure to catch every detail. Luckily, since I have a day job and can’t actually pay $1600 + airfare to GO to WWDC, Apple live-streamed the thing so that wasn’t necessary. I could talk about how the new version of iOS is a huge departure, and how it’s great, and how it’s awful, and you could probably justify all of those points. However, instead I would like to tell you about the biggest feature that Apple really didn’t spend any time on.
FaceTime (and iMessage) was really the first time a non-SMS based messaging system that integrates with regular text messages was released. BBM and Google Talk may have come first, but neither replaced SMS without users having to do work. Once iMessage was announced, it was just a matter of time until free iOS to iOS voice calls were introduced as well. Now that Apple has such a huge level of pull with carriers, they are free to experiment and introduce whatever they want. With iMessage, people were sending text messages that didn’t cost $0.15 a pop without even realizing it, every time they sent a message to another iOS user. With FaceTime Voice, it will be possible (in the fall, possibly in a later update) to have phone calls you make to other iOS users be handled entirely through VOIP. People will be able to make phone calls without using their minutes, and without even necessarily realizing they are doing it.
This is going to kill carriers, who are suddenly going to be inundated with customers who are noticing that they use a lot fewer minutes, and unlimited SMS is fairly cheap, but regular phone minutes are quite a bit more expensive. These people will want to downgrade their plans, and perhaps add more data to compensate for the added usage (although VOIP is very light on data).
I look forward to the consumer release of iOS 7, which will undoubtedly focus more on the average person’s needs, and will likely highlight this as a reason to buy iPhone.
ps. For the record, I did install the iOS 7 beta, and no, I am not a registered developer. I did this for free, and legally, and have been doing it since the second beta of iOS 5. If you want to know how, ask me @RobAttrell. If you just want to know my thoughts, feel free to leave a comment and we can discuss it, but I’m liking what they offered so far (most of which was successfully predicted here).
Sometimes, life feels a bit too three-dimensional. All that depth perception, it gets tiring. Well, if you’re after a break, maybe you could get one of these bags and convince yourself that you live in some kind of 2-D cartoon instead.
This bag is just one of a range that all look like they’ve been dragged out of a 1980s cartoon. The secret, I guess, lies in the thick black borders. Most of the bags are targetted at girls, but there are a few that are designed for guys. Like this one which costs only £15.99. You can buy them online here.
All of our readers can use the discount code TENOFF to get 10% discount at checkout
The a-Jays Two are a basic, no-frills in-ear set of headphones with a pleasing neutral sound quality that suits most music genres.
The three new headphones share the same design as well as flat cables, but they feature different finishes and markings. The drivers on the cheapest a-Jays One has the dullest appearance, whereas Two has a glossy black look and the Three is rubber-coated. Two and Three have the model name imprinted on the cable near the buds–a good thing if you want people to notice the headphones you’re wearing.
Wires that trail from the bottom of the ear cups are designed in the traditional Y configuration. All three feature black cables but no slider to take up the cable slack. While the flat cables are flexible and reasonably long at 115cm, the flat design may not be everyone’s cup of tea.
The flat design is good at reducing tangles, but tends to introduce microphonics as the cables are easily bent only on one axis. The 3.5mm plug is a straight affair and has a good amount of protection to prevent the cables from kinking. However, the cable protection on the earbuds is not as good as the one on the plug, as it may damage the cable because it kinks sharply at the cable exit.
The accessory bundle is different for the three models, too. Only five pairs of ear tips are included with One, while Two has an additional stereo splitter and an airplane adapter. The top-range Three adds a handy hard carrying case to the list.
All in, the a-Jays range puts up a good fight in an already saturated market. Just be aware that the cable protection isn’t as good as a few other offerings on the market, but the unique flat cables and choice of three different models for different tastes make the a-Jays an attractive consideration.
The Sony SmartWatch is a wrist-ready Android device with a 1.3in OLED screen. So the SmartWatch really is like having a tiny smartphone strapped to your arm. We can’t help but notice how similar it looks to the iPod nano, launched two years earlier. The screen resolution is rather low at only 128 x 128 pixels, about half that of the iPod nano’s 240 x 240 pixel display.
Whether it’s an intentional copy or not, the SmartWatch looks undeniably cool with its rounded corners, silver metal edge and glossy black fascia.
However, the SmartWatch is quite bulky at 12.8mm thick, making it tricky to fit underneath some clothing. It’s lightweight at just 40g with the wristband.
You don’t have to wear the SmartWatch on your wrist, though. It’s got a clip on the rear so you can attach it to whatever you want. It simply clips to the supplied wristband which comes in different colours but its rubber material means it can get quite clammy. Sony does supply an adapter which means you can instead use your own strap.
The Sony SmartWatch is a cool and attractive gadget, one that you want just for the sake of it. However, it’s more than just a shiny touchscreen watch offering plenty of apps and functionality. The downsides are a slightly bulky design and the need to charge it up regularly.
After recently purchasing an Apple iPad Mini, I knew it was essential to keep it safe from scratches. I wanted piece of mind when putting it in my bag for university, so that when I opened it up I knew it would be safe.
The colours on the Belkin Classic Strap case look very professional and fit very well, regardless of the setting such as a business meeting or in the classroom.
By simply slotting the iPad into the centre of the case, it is secured by four straps at the edges of the tablet. This ensures that it is fixed in place. However, from one angle the battery percentage is obscured, but still viewable nonetheless.
The case keeps the front and back of the iPad Mini safe, with an elastic strap keeping the case together neatly.
Altogether, I’m extremely happy with this case. Compared to other cases on the market, it stands out above the rest. Reasonably priced for the protection it provides.
For the past seven days, I have been using Facebook Home, the social network’s home replacement for Android, which pushes people ahead of apps. So far, the only device which comes pre-installed with Facebook Home is the HTC First, which in reviews around the web has been praised for allowing the user to switch back to stock Android, which doesn’t sound too good for the launcher. After one whole week of using only Facebook Home, here are my views.